![]() ![]() It's also more resource intensive and can decrease performance. Technically this is the more accurate solution but the downside is that games can run too slow or too fast. ![]() If set to 'Cycle based' Cemu will use the actual emulation speed to drive internal timers. 1 second of time in real life will equal 1 second in the game. If set to 'Host based' Cemu will use real time for all internally emulated timers. If you want to know what the 'CPU timer' option actually does here is an explanation: But overall it's the better choice for a majority of games. ![]() This is a somewhat risky change since it can break games. Starting with 1.7.2 the CPU Timer option will be set to 'Host based' by default. We moved some stuff that is no longer experimental from Debug to the Options menu.ĬPU timer option 'Host based timer' is now default We have made some changes to the menu structure in Cemu. It seems very playable except for sound issues. Be warned that it might even crash your graphics driver.Īdditionally, Darksiders 2 is working again.
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